Project C.A.R.S. Summary
While the first round of track announcements "focused on some iconic European circuits," developer Slightly Mad Studios is now ready to name some tracks further afield for Project Cars.
There are some United States destinations including the first 'point-to-point' track which is a "beautiful drive down" the West Coast along the California Highway. Sunglasses are advised.
Slightly Mad Studios Project Cars. It's going to be available for PC and current-gen consoles this November 21 in Europe and November 18 in North America.the official release date for its ambitious, crowd-funded racer
It's nice to finally have a date. Announced way back in 2011, Project Cars seems to have been in the works forever.
Weather and racing at night are major game changers to the core of Project Cars, exclaims creative director Andy Tudor from developer Slightly Mad Studios. It's not all just for show.
In fact Tudor reveals that when they approached night racing in Need for Speed: Shift 2 they kept to a 'Resident Evil vibe'. If you lit everything up then there's no challenge.
Ubisoft got themselves in rather hot water with the PC gaming community when it The Crew would be locked at 30 frames per second, with a manual fix required to go above that number.the
Slightly Mad Studios are hoping to avoid a similar situation with rival racer Project Cars. Speaking to recently, creative director Andy Tudor said "60 frames and 1080p is always the target for us".
Slightly Mad Studios announces their new racer Project CARS will be out in the world this November as the "most authentic, beautiful, intense, and technically-advanced" racer to-date. It'll support virtual reality.
Oculus VR and even the fancy (and expensive) 4K resolutions will be featured in Project CARS. This new trailer breaks the news and weighs in at 1 minute 44 seconds of burnt rubber.