The Chronicles of Riddick: Assault on Dark Athena Summary


The Chronicles of Riddick: Assault on Dark Athena Review

You haven't escaped…you've just traded one hell for another.

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Vin Diesel "just this year" reassembled Tigon Studios, creating 'third Riddick game'

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Actor Vin Diesel, most notably known as Pitch Black's Riddick or Fast & Furious' Dominic Toretto, has revealed Swedish developer Tigon Studios has pulled itself back together to "create the third game."

The Chronicles of Riddick is that 'third game'. The initial game was made because they had "so much more story" to tell, but couldn't spend tens of millions to flesh it out.

Chronicles of Riddick team were told "constantly not to do what we were doing"

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Producer Ian Stevens of Chronicles of Riddick: Escape from Butcher Bay reveals, startlingly, that the much lauded action game almost become a "Devil May Cry rip-off." Didn't cave to pressure.

The team ignored the dissenters and pushed ahead, releasing an Xbox hit with an 89 metacritic score. It could have "blown up in our face" and led to them all being fired.

Starbreeze "don't look at it from a genre perspective anymore," it's the experience

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Syndicate developer Starbreeze Studios says designing video games, at least for them, has moved on from choosing a genre and then filling in the blanks from there - it's the experience.

It\'s "what kind of game" they want to make which decide "whatever elements" feature in it. Syndicate has to have "top-notch shooting" but doesn't need to compete.

Project RedLime "requires an expansion", reveals Starbreeze

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Whatever Starbreeze is cooking with EA's Project RedLime, it just got bigger. It's because they want "creative enhancements" for an "even better game."

It also grew because of "high staff turnover" during the end of 2010. Already the studio say it's their "biggest project" ever. They must "adapt" to market changes.

Starbreeze in "multi-year" UE3 deal

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Developer Starbreeze Studios has "entered into a multi-year, studio-wide" licensing deal with Epic Games to use their Unreal Engine 3 technology.

Starbreeze "evaluated several" engine techs and concluded that UE3 "best fits" their needs. It gives their teams "rapid iteration and high productivity".

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