Total War: Three Kingdoms Mods

Best mods

Instant Reform Mod

  • [Mod]
  • Posted about 6 years ago
  • 35 downloads

With this Total War: Three Kingdoms mod, during the turn for the Reform, you get to select unlimited Reforms.

Gift From Heaven Mod

  • [Mod]
  • Posted about 6 years ago
  • 26 downloads

This Total War: Three Kingdoms mod allows players to receive all unique weapons, armors, mounts, followers, accessories at earliest possible turn.

Generals Can Recruit Any Unit Mod

  • [Mod]
  • Posted almost 6 years ago
  • 19 downloads

This Total War: Three Kingdoms mod allows any type of general to make any type of unit.

Guaranteed Capture for Generals Mod

  • [Mod]
  • Posted about 6 years ago
  • 16 downloads

This Total War: Three Kingdoms mod sets the battle capture rate to 100% for generals in Total War: Three Kingdoms.

Reforms Unlock All Special Forces Mod

  • [Mod]
  • Posted over 5 years ago
  • 16 downloads

This Total War: Three Kingdoms mod uses reforms to unlock other factions' special forces, include special forces in yellow turban, eight princes(if you have these dlcs). Still need general level to recruit these units, usually 3 or 6 like vanilla.

No Level Requirement For Units Mod

  • [Mod]
  • Posted almost 6 years ago
  • 15 downloads

This Total War: Three Kingdoms mod removes the level requirement for generals to get new units.

Five Tiger Generals Mod

  • [Mod]
  • Posted about 6 years ago
  • 14 downloads

This Total War: Three Kingdoms mod is a simple addition of Five Tiger generals.

New Unit Types Added For Player Only Mod

  • [Mod]
  • Posted about 6 years ago
  • 11 downloads

This Total War: Three Kingdoms mod adds new unit types like Heavy Cavalry on the Reform Tree.

12 turns Per Year Mod

  • [Mod]
  • Posted about 6 years ago
  • 11 downloads

This Total War: Three Kingdoms mod increases turns per year from 5 to 12.

100 Percent Equipment Event Per Turn mod

  • [Mod]
  • Posted about 6 years ago
  • 10 downloads

With this Total War: Three Kingdoms mod, events each turn can produce followers, equipment, weapons, armour or mounts.