The recent unveiling of OnLive could seriously impact the entire videogames industry muses Denis Dyack, Silicon Knights man.
What hardware powers the Cloud ”is unimportant,” only the quality of transmission counts. What excites Dyack more, and likely many others, is that ”it eliminates piracy 100 percent”.
”With the Cloud, getting directly in touch with the consumer may be as simple as starting a website,” notes Dyack, writing for VentureBeat.
”This means that those people who can create ideas will ultimately become empowered and that the future is bright for game developers as the need for traditional publishing and distribution also is commoditized.”
”This model is attractive because it eliminates piracy 100 percent, since the consumer does not have anything to copy and needs only to log into the Cloud to interact. Technology is commoditizing the value of hardware to zero and a unified platform will be the likely result,” continued the developer.
”Following this logic to its end, the implication is that hardware could be removed altogether. What hardware one runs behind the wall of the Cloud is unimportant; only what you are transmitting counts.
Thus, the ultimate game console in the Cloud model is no console at all.”
What do you think? Will the Cloud-model lead the future of videogaming, or is it a pie in the sky prophecy doomed to bust?
Source: VG247
How’s this for a ‘videogame console’?