Their latest addition to the US only service for now is LEGO Harry Potter. There were ”some bumps” starting and they’re putting new data centres up.
”Ten days ago, following our E3 booth wrap-up, we hit the button to start inviting founding members to the OnLive Game Service,” blogged OnLive boss Steve Perlman.
”By then, the OnLive waitlist had grown far larger than expected, and we knew the initial flood of new users would be pushing OnLive’s data centers to their very limits, regardless of how fast we added capacity.”
”Each day, as increasingly more users were invited, we saw the load on our data centers rapidly mount as we repeatedly hit new session highs. We were blasting into completely uncharted territory: cloud gaming on a massive scale.”
”Theory put to practice with no margin for error.” The cloud appears to be floating majestically in the sky for the 48 participating States in America.
”Now, ten days later, I’m happy (and relieved) to report the OnLive Game Service has been running 24/7 since launch, with games being played every day, around the clock, from every corner of the 48 States, despite the fact we’ve accommodated far more members at this stage than ever anticipated,” continued Perlman, reports Joystiq.
”As I mentioned in my last blog, there would be some bumps on takeoff, and there were. As with any new technology, some small bugs have surfaced that we are fixing now. Also, while we have been installing data center capacity as quickly as we can, it looks like it will be about a week until we’ve balanced capacity across all US Internet regions.”
The latest release of LEGO Harry Potter: Years 1-4 is now available for users of OnLive to play streamed to their PCs with no worries about whether their hardware is up to snuff. That’s the idea behind OnLive and other cloud gaming services.
OnLive is set for the UK shoreline by the end of 2011.