Currently digital sales equate to ”less than 15” percent of their total figures, but ”that’s clearly growing.” Physical discs will remain because of ”huge file sizes.”
”Right now, digital distribution of our interactive entertainment represents something less than 15 percent of our revenue, and that’s clearly growing,” said Strauss Zelnick. ”Packaged goods isn’t going away for our business… because we have huge file sizes,” he adds.
”It’s pretty hard to interact with huge file sizes where latency issues are meaningful, if you’re entirely in the cloud,” he pointed out, referring to OnLive and Gaikai services, though he feels OnLive is ”doing a phenomenal job of addressing that challenge”.
Fans of Rockstar Games’ Grand Theft Auto series will be happy to hear disc release will always be available I’m sure given meaty sizes of recent releases from the studio. Have you found yourself converting to digital sales more and more, videogamer?