New book offers a in-depth investigation into the making of the entire Bioshock series at Irrational and 2K Marin, from concept to the closure of Irrational. We've got a sample inside.
An unknown ex-developer from the now closed Bioshock creators Irrational Games has taken to writing an article on hackernoon to express claim that publisher 2K Games are responsible not only for Irrational Games closure but also for the tanked projects of Evolve, The Bureau: XCOM Declassified and Mafia 3.
From the release of the original Bioshock in 2007 up to the mass layoff and restructuring of Irrational Games in 2014, director and Irrational co-founder Ken Levine had been an active voice and face in the video game industry. Then, following shortly after the release of Bioshock Infinite his studio downsized and Levine has slipped quietly into the background since. With the recent release of the Bioshock Collection Levine broke silence in an interview and spoke up about the physical and mental strain that keeps him from ever wanting to go back to the series.
Bioshock came out a long time ago, 2007 to be precise. 8 years have passed and technology has advanced dramatically. So despite being a beautiful game for the most part, its limitations can easily be seen with even the untrained eye. One of those limitations was the 30 frame per second limiter put on the game's graphics engine. Well, now there's a mod for that.
The International Games Developers Association () Games Writers Guild held their annual writing event at the Southbank University last Wednesday, where some of the video games industry's most recognised names shared their thoughts on breaking into the industry. Covering a range of topics, from the merits of cutscenes to the uses of Excel in scripting, a panel consisting of Rhianna Pratchett (Tomb Raider), James Swallow (Deus Ex), Andrew Walsh (Fable:Legends), Ed Stern (Brink) and Tom Jubert (Subnautica) discussed in detail exactly what makes for a good in-game story.