Until there are "comparable revenues" on PC again, studios will 'neglect' the "PC SKU of a game". Can't "squeeze more juice" from Xbox 360/PS3.
"As long as the current console generation exists and as long as we keep pushing the PC as well, the more difficult it will be to really get the benefit of both," stated Cevat Yerli. The platforms are natural enemies to one another in terms of progress.
"PC is easily a generation ahead right now. With 360 and PS3, we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is. You won't be able to squeeze more juice from these rocks."
The reason multi-platform releases for PC tend not to sing so well technically is not solely console related. "I generally think it's still developers' mentality," noted Yerli.
"A lot nowadays don't consider PC a big issue any more; their expectations are nowhere near what they are for the console versions. Until the PC market creates comparable revenues, companies are not going to spend enough on the PC SKU of a game."
Crysis 2 releases on Xbox 360, PS3 and PC in March, 2011. It is developed using Crytek's own CryEngine 3 which they triumph as a leading multi-platform game engine.