They had to order their priorities given the time they had. They focused on smaller ambitions to make sure they play ”really well”.
”Bringing Multiplayer to BioShock was a daunting task between the tech (there was no multiplayer support in the codebase from the first game) and the expectations of the community,” explained 2K in their Q&A on multiplayer, reports Kotaku.
”Either you try to do everything and so nothing feels finished or you focus your efforts to do a smaller number of things really well like an accessible online experience. We chose to spend the time we had creating a solid game foundation and unfortunately that did not include LAN play or dedicated servers. “
Will the fans start sharpening those pitchforks and dousing those torches with extra lighter fluid? This series has never had multiplayer before, unlike Call of Duty, so surely PC gamers can understand 2K’s concerns right?
BioShock releases on Xbox 360, PS3 and PC February 9th. See the trailer below.