We’re ”not even a hundred days” from Kinect’s launch said Microsoft’s Kevin Unangst. Launch had to ”deliver blockbusters” with ”broader” appeal.
”This is sort of scratching the surface of what’s happening, but we’ve got Child of Eden here today, we’ve got Twisted Pixel’s Gunstringer… and certainly you’re going to see more,” said Kevin Unangst, senior producer at Microsoft’s interactive entertainment business.
”We’re not even a hundred days since we launched Kinect yet. It was very intentional with Kinect to go out and deliver blockbusters like Kinect Sports and Dance Central - games that resonated with a broader audience.”
”We did not go out and say, ‘we’re just going to slap Kinect on and put that out there,’ we don’t want a bunch of add-ons - it’s got to make sense in light of the game,” added the executive. Dance Central was created by Rock Band’s Harmonix.
”There’s a whole host of things” for core studios, he says, ”whether it’s voice control, face recognition and all the tech that Kinect makes possible. Now that we’ve got it in the hands of developers you’re going to see more and more core games.”
”This is just the beginning.” Have you bought Kinect, videogamer?