The development of Alice has ”been really awesome” he said, as they were always ”ahead of milestones”. However they’re ‘done’ with triple-A projects.
”We don’t see that the future for us is in triple-A console games,” said the designer.
”We actually are trying to make games that are online, free-to-play, 3D advanced casual games, so as we finish we’re going to transition the company back to where we were intending to be when we finished Grimm.” They had a great time with EA.
”We restructured for two years, we built the game, we did a great job, we’re gonna ship it on time, on schedule, we never had a crunch and it’s been really awesome,” continued American McGee. It’s the first major console release to be made entirely in China.
”We never had to work on a weekend and, in fact, we were always running ahead of milestones, so we would even give extra days off when the sky was blue, or something like that. So, it was a really pleasant development experience.”
“But now, it’s back to what our belief is in terms of where things are going, so it’s going to be all about free-to-play, 3D games for Asia.”
Alice: Madness Returns releases on Xbox 360, PS3 and PC this June.