The studio did their best to deliver the "craziest, most over the top experience" in the third game, and they've been "completely clear and honest" about that since the start.
For gamers who don't care about serious issues and just want to have fun in a game then it's "absolutely that game." Phillips admits there's a "huge laundry list of things" kept out.
"Yeah, I think over the top is definitely our tone, our feel for the game. Internally, we had a design mantra of ‘embrace the crazy, fun trumps all,'" said Scott Phillips in an interview with VG247. "That was something we carried through in everything we did, and I think it shows in the final game that we as a developer, everybody at the studio, has a blast making the game and we just get the ideas from everywhere."
"We do the best we can to deliver the craziest, most over the top experience possible," he continued. "I think so far everything we’ve seen has been that people have recognised that, and that’s great to see."
Are the Volition team worried they'll go too far, or run dry? "I think that’s always a possibility. I think in a serious game, people might get tired of things being too serious. So I think that could ring true for certain people about Saints Row. But all in all, we’ve been completely clear and honest about what the game is, and the game we’re trying to deliver and what we want people to experience. So I don’t think anyone would be surprised with what we’ve delivered."
There was plenty of content that didn't make it into Saints Row: The Third, teases Phillips.
"There’s a huge laundry list of things we couldn’t put into the game, mainly because of time. Technically, yeah, there’s certain things during the beginning of the game, during the bluesky phase where you’re just spitballing ideas where we come up with a lot of stuff that’s not going to happen at all," he explained.
At one point they had dogs in the game as an enemy. "We had enemy dogs for maybe a week. They were working, they were a pretty fun prototype. But in the end, we didn’t have the program or animation time to make it happen. I think they would have been a great enemy and a great addition to the game." Yes, you could have pimped the dog.
Check out the full interview between Scott Phillips and VG247. Are you a fan of Saints Row and it's over-the-top world view on society, video gamer? What craziness awaits in the next adventure of the 3rd Street Saints?