According to Ubisoft online brand marketing group manager Thomas Paincon, "It will give the freedom to the FPS community to build their own games, to build their own modes. Because right now ManiaPlanet is just Trackmania 2 Canyon, we can't see the different bridges between both titles. Now it is a concept, but when ShootMania releases next year it will be more understandable to players, how they can benefit from one to the other."
Developer Nadeo, which was recently acquired by Ubisoft, is a 25 man team who, according to Paincon, are not level designers but engineers. The group is dedicated to developing tools for players. "And because its not free-to-play there will not be any 'I buy this weapon so I'm more powerful.' It's a concept, it's a gamble, because its new, but this is the strength of Ubisoft - we have a different mindset," Paincon added, "We have Ghost Recon Online at the other end, which is more realistic, team-play, strategy, free-to-play. It's our strength to be able to test the different business models."
Gamers interested in ShootMania can visit the official site here. Check out a sample level created with the game at a recent convention in the video below.