”I’m not worried about the amount of content in our game, especially end-game,” he said when asked about the dangers of spending too much time creating a world, and not enough time on actually filling it with content.
”With our expert dungeons, Rifts etc… we have more at-launch end-game content than any new MMO launch, ever. We have PvP, Plane Factions, Rift Raids, instantiated raid, zone events… that should be enough for any end-game player, and if it’s not, feel free to complain to us.”
RIFT has already begun it’s ‘Head Start’ period for pre-order customers. If you’re not one of those lucky few, you’ll have to wait until March 1st in North America, or March 5th in Europe to get your hands on the game.
Stay tuned for more coverage from us, and don’t forget to read the rest of the interview here.