Project Eternity has smashed through the $3.5M stretch goal of adding a new Big City to the game, and has zoomed to $3.6M with over 7 hours left in funding. Reaching what Obsidian calls “the impossible dream”, the developer is pondering about what to do next.
The funding keeps steaming ahead with it already at 3.6 with over 7 hours left at the time of this writing.
In a thread titled, ”Big Big City #2, What Now?”, the developer ponders, ”We dreamed the impossible dream, and hit our stretch goal of the $3.5m mark with Big Big City #2. Because we have another big city in the game, and by popular demand we are adding two additional slots at the $5000 tier for two more taverns.”
The stretch goals that Project Eternity reached include:
* 11 classes
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6 races
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8 companions
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A huge mega dungeon of at least 10 levels (and possibly 11 or 12 by the time this is done!)
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Player house
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A stronghold
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Two big cities
According to the developer, ”Early this morning, we took a poll on what you would like to see via Twitter, Facebook, and on our Kickstarter Comments page for remaining stretch goals. Our first reaction is that we want to make the game better instead of just bigger; however we are currently discussing it at the studio right now.
Thank you again from everyone at Obsidian Entertainment. We will see you on the live stream for the final hours of this crazy adventure. The art team put this together to show you a behind the scenes look on how the amazing screenshot was constructed.”
Project Eternity will be released sometime in April 2014 for PC, Mac and Linux.