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Pillars of Eternity Features

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Interview: Chris Capel talks with Obsidian's Chris Avellone on Project Eternity, Wasteland 2, Torment, Fallout, Kickstarter, and turning ten years old.

After putting on my trusty leather jacket and tempting him with some delicious iguana-on-a-stick, I was able to persuade Obsidian Entertainment’s Co-founder and Creative Director Chris Avellone to join my party. We had a chat in the rain-streaked post-apocalyptic wasteland of Birmingham regarding the Kickstarted games he was working on, namely Project Eternity, Torment: Tides of Numenera and...

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Preview: To fireball or not to fireball, that is the question.

Being sneaky is a lot of hard work. Sometimes you just want to summon bolts of...

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Interview: We talk to Pillars of Eternity game director Josh Sawyer about his upcoming fantasy RPG.

Pillars of Eternity is inching ever closer to next month’s full release date,...

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Preview: Nick Horth checks out the opening scenes of Obsidian's isometric fantasy epic, though all he really wants to do is mess around in the character creation screen.

Were I of a more self-indulgent mindset, I could pretty much spend this entire article talking about the character creation screen for Pillars of Eternity. I'm one of those people who regularly restarts lengthy RPG's after a good few hours to try out new classes, meddle with my character's look or mix up their stats. I love sliders, I love bars, I love haircuts, sub-races and...