The employ over 200 people, with those 14 made redundant from art, animation and audio. This was due to a "changing mix of skills" needed for future projects. Frontier 'remains healthy'.
As of this moment, 18 days remain on their Elite: Dangerous Kickstarter campaign with over £780,000 having been pledged toward their goal of £1,250,000.
"Frontier regretfully has given a total of 14 people (from a staff of 233) notice that their roles are redundant, across art (9), animation (3) and audio (2) disciplines," announced the studio. "This is due to the changing mix of skills requirements for our current and future projects - it is not a reflection on the company's prospects, which remain healthy."
"Once we took the decision to make the roles redundant, we felt it was better that the affected people knew ASAP so they can plan any further expenditure over the Christmas period accordingly and focus on their search for new roles as soon as possible," said Frontier's David Walsh. "We have provided redundancy arrangements in excess of the minimum."
"We are actively recruiting to shift the balance of skills we have within the company to enable us to deliver the set of projects currently in development." Hopefully the Cambridge-based studio won't need to shed any more talent, especially if Elite: Dangerous gets fully funded by the Kickstarter masses.