David Gaider, lead Dragon Age: Inquisition writer, added a new post to yesterday, confirming that the upcoming fantasy threequel is now "content complete" and entering an Alpha stage.
"We’re on the road to Alpha, also known as “Content Complete”", writes Gaider. "So there’s still new content being created, but at this point it’s more about dealing with the content we have and getting it all to work. This is also the stage where most of the big cuts happen, since we can still create new content to deal with those cuts (as in “change the writing to accomodate a change in the story flow”). Once we hit Alpha, cuts are generally things that are simply excised in their entirety, without any ability to really work around them for the sake of logic or flow."
With most of the dialogue written and in the process of being recorder, work now turns to polishing the game's interface. "At this point we’re mostly working on what we call “non-VO text” …the codex entries, item and talent descriptions, GUI text. Pretty much anything that needs words."
Gaider's also pretty honest on the subject of necessary cuts, saying that it's a matter of either making them or having the game get delayed. "Every cut feels like it’s reducing the overall quality of the game, until there are so many of them you feel like you’re producing a piece of crap—until you remind yourself that every game goes through this, and the alternative is shipping late or not at all." "It’s not a process that any fan will truly understand. They’re usually oblivious to what’s going on, harping on what color the sails should be while the hull is rapidly leaking water. Which is a strange dissonance from our perspective, let me tell you."
"It’s not a process that any fan will truly understand. They’re usually oblivious to what’s going on, harping on what color the sails should be while the hull is rapidly leaking water. Which is a strange dissonance from our perspective, let me tell you."
Dragon Age: Inquisition was recently confirmed for release on October 7 this year.