Given that you spend most of your time in Dying Light hurtling across rooftops and jumping across zombie-filled chasms, it seems like a natural fit for theand VR in general. If you don't mind a bit of motion sickness.
So it's not surprising to hear lead designer Maciej Binkowski confirm that the game will support the RIft upon launch, though there's still some work to do to get it ready.
“You can already plug in Oculus and play and it’s pretty good,” explained Binkowski, speaking to PCGamesn. “We’re definitely going to support Dying Light when it releases. There’s still stuff we need to adapt, like how the camera works and the UI, stuff like that.”
The idea is to make VR an integral part of the game, rather than a nifty but irrelevant sideshow. "I think it’s the absolute perfect game to experience in VR,” Binkowski continues. “I’m really looking forward to getting it, because it just feels really visceral.”
Dying Light releases on PC and consoles in January, so it will almost definitely be out before the Oculus is put on general sale. Binkowski says that whenever it's ready to go, Techland will be too. The studio also released the first details about therecently.