This time around CD Projekt RED aren’t worrying about having to adjust The Witcher 3 so that their upcoming fantasy RPG can be viable on outdated console tech; with the power of the PS4 and XBox One behind them, they can concentrate on making the most visually exciting game possible.
In an interview with the Sydney Herald, head of marketing Tomasz Jarzębowski explained how the smaller gap between consoles and PCs makes for a more comfortable development cycle.
”Because we are developing the game for the Xbox One, PS4 and PC, we go nuts in terms of visuals. We want the game to look as beautiful as possible,” Jarzębowski says. ”I think we are in a good moment, we don’t have to choose between better graphics or performance on either PC or consoles now, we can just create the best looking game possible.”
Though CD Projekt have claimed 36 possible endings, Jarzębowski clarified that these are not all entirely unique, and will depend on 12 possible ‘world states’, depending on how hero Geralt leaves the Witcher universe standing.
“You have three different playable epilogues and within each of those there are 12 different world states, depending on the choices you make. So it gives you 36 variations on how the world can exist at the end of the game,” he says. ”It was not our aim to come up with a cool number of endings to talk about. We just followed the story and just took the most important events in the game, which bring their own consequences, and created a world to show you the result of your actions at the end.”
The Witcher 3 is expected on PC and next-gen consoles in 2015. It will apparently be around 35 times bigger than its predecessor, with a main campaign lasting 50 hours.