Deus Ex creator and industry legendhas been doing an AMA over , and it's well worth a read for anyone who's ever enjoyed his past work. He discusses the development process, his views on the future of gaming, and his feelings about the direction the has taken since he handed over the reins.
"I think people expect me to be pissed about new Deus Ex games that I'm not making but it's really not like that at all," Spector explains. "I'm just excited (thrilled might be a better word) that I was part of the creation of something that's bigger than myself, that has a life of its own."
He enjoyed Deus Ex: Human Revolution a lot, for example, saying "it sounded like DX and felt like DX. It was pretty cool" Despite liking Edios Montreal's last effort (with the caveat that he'd have done a few things differently - I'm guessing he's talking about those godawful, forced boss fights there), Spector remains cautious about the upcoming
"I thought the Mankind Divided trailer was pretty violence-o-rific, which bugged me a little," he writes. "I mean, the DX game was never about killing stuff. It was about picking your own playstyle, which MIGHT involve killing stuff. Given how well DX:HR did at the whole choice and consequence idea I'm hoping - and have confidence - the actual game will be a little more in the playstyle matters mold. In trailers, you just have to give people the most action-packed stuff you can, I assume. I'll definitely be playing Mankind Divided. Ask me then."
There's a lot of juicy information for fans of's work, and Spector's impressive back catalogue (though if you ask me people are being far too kind about ). Well .