In what is arguably a sad development, Danish development studio Full Control have today announced that they will no longer be developing new games.
The recently released Space Hulk: Ascension Edition will be the last game the developer releases as it downsizes and focuses on community support for its existing titles.
Originally started in 2004 by founder and current CEO Thomas Hentschel Lund, Full Control has been something of a specialist when it comes to developing properties based on existing IP. In the eleven year span of the team's existence, the Danish outfit has released notable games such as Space Hulk and a remake of Jagged Alliance to name just two.
Sadly, a combination of layoffs in late 2014 coupled with the developer being unable to fund a number of new projects meant that the studio had very little forward momentum.
Rather than go bankrupt, Lund was keen to make sure that the developer stopped active production on its own terms stating, “After releasing ten games with considerable critical and commercial success, we've made the difficult decision that the release of Space Hulk: Ascension will be our last one. We simply wanted to stop when we were at the top of our game... But at least I have enough control of my budgets to be able to ‘land’ the entire company and avoid bankruptcy.”
Shifting from an active development role, the team will instead focus on supporting their existing titles such as Space Hulk: Ascension Edition with Lund keen to emphasize that community support and sales for those games will continue, saying "Even though we will not be producing any more content after May, I want Full Control to continue selling the Space Hulk and Jagged Alliance games and providing community support for several years to come.”
For what it's worth, we really quite enjoyed their last game, Space Hulk: Ascension Editionit at the end of the last year; bestowing a hefty 8.5 score upon the game and calling it "one of the better turn-based strategy titles available right now".
Here's hoping that Full Control can find some way to return to profitability and start kicking out great games again.