If you’re going to base your entire game around a parkour movement system, you probably want someone on board who knows how to do it.
That’s why Dying Light developer Techland hired parkour legend David Belle as a consultant on the open world zombie game, in order to make the game’s acrobatic movement as believable as possible.
“David’s influence really helped us push the parkour system to a point where it felt authentic yet still intuitive and worked perfectly in-game,” says game director Adrian Ciszewski. “We’ve had so many journalists and external playtesters say to us that this really is game-changer in terms of first person perspective freedom of movement.“
David Belle helped shape the sport (or whatever you call it) of parkour, and as a result is responsible for more shattered bones than M. Bison. He’s worked as a stuntman in films such as District 13,Transporter 2, and The Family.
The video above gives you a look behind the scenes of Dying Light’s production, and how they capture all those cool acrobatic moves.
Dying Light will be available digitally on PC and consoles from January 27, but the physical copies have been slightly delayed.