Levine wants "narrative Legos" that lets his team insert new story content without it following a set linear path. He wants to be able to swap and change around, so they can "recombine in meaningful ways."
This new project will most likely be first-person and either be set against a sci-fi backdrop, or at least have a sci-fi vibe running through it. The new game would also play out in chaptered segments but wouldn't be in the vein ofadventure series, he said.
Levine's new way of weaving the narrative would still involve voice acting and NPC AI, but they'd "have to write them very differently so smaller chunks recombine in meaningful ways,” he said. “Lots of headscratching.” He is fond of Middle-earth: Shadow of Mordor's 'validation' of the concept.
"...it validated that people would care about narrative replayability," explained Levine. He's referring to the emergent gameplay that arises from the open-world's Nemesis system which continually swaps and changes the Orc hierarchy, and creates interesting rivalries with enemies that 'remember the player'.
Our new character in Levine's new project is unlikely to be 'fixed', as he'd rather have us project ourselves onto the character we're playing. "That's not the way we want to share it with people," he added, when asked about an E3 appearance.
Ken Levine is working with his much smaller crew over at, and this crazy project of his should be in the prototype phase in the coming months for PC. Would you kindly share more soon?