In November 2013, Indie developer Christopher Bischoff launched a Kickstarter for what would be a very successful point and click adventure game, Stasis. The game was launched on 31st August, 2015 to critical praise, and now Bischoff is promising to "blow people's minds" with his next title; Cayne.
In a developer's, Bischoff stated that the hardest work came after Stasis' release. "Patches, user support, interviews, marketing, and then more patches – in a way it felt when the game was complete the real work could start. And start it did! Nic and Kristal did masterful jobs at keeping everything afloat while I attempted some sort of emotional recovery from the 2 years of crunch time I’d just gone through," he related.
He also ignored advice to avoid reading comments about the game, and instead Google searched all of the available reactions that were aimed at Stasis. "The feedback we got was excellent and I took it all in, both good and bad. I’ve read every Steam comment, thousands of forum replies, and hundreds of reviews," Bischoff admitted. "I’ve watched a lot of YouTube Let’s Plays and Twitch steams (even those in languages I don’t understand). I’ve consumed the feedback from STASIS like a dying man who finds an oasis, and it’s been thirst-quenching, even with the occasional mouthful of dirt."
Good and bad, he's taken all of the feedback about Stasis and is using that knowledge for the next game. He announced that his studio, The Brotherhood, will be functioning as a full-time company. "Our future games will be created around this core, and what we have coming up is going to astound, disgust, and amaze you," he promised.
Bischoff goes into detail about the technical challenges and solutions that Stasis presented, and how they will be applied to Cayne, such as dynamic lighting and the shift from 2D to 3D.
Regardless, Bischoff states that Cayne will be pushing his team to their limits. "The work we’re doing will hopefully blow your minds, because the passion is palpable and the excitement we have for the future is tangible. It’s going to be a wild ride."