No Man's Sky is a difficult beast to tame. There's a love-hate situation surrounding a game that excited the masses when it was first revealed as a space exploration game that eventually didn't live up to the hype. With updates on the horizon, it's time to start chronicling the changes.
After months of radio silence from Hello Games, Sean Murray and his team are finally ready to continue supporting a title who's 'Gone Gold' photo became a fame-inducing meme just weeks before the group became infamous for false promises. The No Man's Sky official website states more free updates are coming, and after months of quiet time, they have arrived.
No Man's Sky - Patch 1.38
Plenty of QoL changes in this patch. For one, the temperature of dead planets won't be so static. Similarly, weather effects will start to fluctuate in strength based on height. Of course, there are plenty of other changes here, but you'll have to read on down below to fully comprehend them.
No Man's Sky - Patch 1.37
Far bigger than the last Atlas Rises bug patch, this one introduces a brand-new mouse and keyboard control scheme. In the past, No Man's Sky has used a unified system that retains its core UI whether you use a keyboard/mouse or controller. This causes a strange disconnect across both schemes. With that out of the way, maybe surviving will feel a little more natural.
No Man's Sky - Patch 1.35
Ships are finally somewhat individual in today's No Man's Sky update as Hello Games give each class/type handling variances. As a quality of life improvement, you can now craft multiple instances of the same item at once. Then come the bug fixes!
No Man's Sky - Patch 1.34
Work on No Man's Sky has gone from being 6-feet under to borderline never ending. Technically, it never did end! Following on from the massive Atlas Rising update, there's a bunch more fixes and tweaks heading your way.
No Man's Sky - Update 1.33
Hello Games have been taking a lot of feedback on board since the release of No Man's Sky, and this latest update that brings it to version 1.33 fixes a lot of the problems that have been reported. Here's the full list of changes below:
No Man's Sky - Update 1.24
Depends on how you look at things or how your current No Man's Sky experience ranks, this update is either completely worthless or something noteworthy. Fixes galore and optimizations for those running on unlocked framerates. Unlocked meant bad, apparently.
No Man's Sky - Update 1.23
A lot of fixes are apparently still in order and becoming rapidly enabled as Hello Games continues support for No Man's Sky long after its initial fall from grace. Rising back in the ranks of viable space-time adventures, things are looking up with these lengthy patch notes.
No Man's Sky - Update 1.22
Just five days after the release of the Pathfinder update, Hello Games have issues another slight add-on in the form of Patch 1.22. Exocraft can now be summoned on any planet thanks to the Geobay and HUD markers should be a more reliable method to getting back to your ride. There's a number of bug fixes, too. Take a look;
No Man's Sky - Update 1.20
Today marks the release of the next named (major) update to the No Man's Sky legacy. Enabling permadeath challenges, improved visuals, a photo mod and more original music to name a few, it's another patch that puts that somewhat ill-received revenue back into the game in an attempt to make good on the game's promises. Here's the full feature list;
No Man's Sky - Update 1.13
The new 1.13 update is live which brings a host of bug fixes to the game since the implementation of the foundation update. Many control and gameplay issues have now been addressed, check out the changes below.
No Man's Sky - Update 1.12
Carrying on from the monumental 1.1 'Foundation' update comes a much smaller patch focusing on ironing out some of the bugs found in the game's first major update. Modding should be a little easier and crashes should be at a minimum. Here's hoping;
No Man's Sky - Patch 1.1
Summer promised us months of space-based exploration and monster-naming shenanigans, but it ultimately wasn't meant to be. No Man's Sky didn't deliver the goods the first time around, but Hello Games are sticking to it. There's a plethora of goods in the 'Foundation Update' - likely too many to list in one place - but we're ready to show a worthwhile selection for now;