Rattling off a bunch of popular 4X and RTS titles, the Galactic Civilizations guys are back to explain how its upcoming expansion - Crusades - will attempt to fix the fourth X found in the genre.
Calling out Sid Meier's Civilization franchise as one that falls victim to the 'late game grind' of the 'exterminate' phase of the genre, a new blog post issued onto the Stardock website attempts - at length - to explain how Galactic Civilizations III: Crusade will change in-game resources into something capable of transforming what is usually considered to be a weighty final phase.
Citing how the original release of Galactic Civilizations III focused more on building your empire and making use of its people, the Crusades expansion pushes its focus onto exploiting gatherable resources. Reducing the guessing game, you'll be able to identify which resources are present on each given planet before colonizing it - so you'll know whether its worth your precious attention. For the most part, the early game is still going to be about weighing up the difference between exploring and colonizing early or sucking a planet dry before pressing on.
Alongside the new ability to construct and pump resources into a starbase directly, the new Scavenging function falls right in-line. Bridging the gap between further exploration or staying back to harvest resources, survey ships may come across abandoned resources on various planets with more spawning elsewhere soon after. Going forward into the final 'exterminate' phase, Galactic Civilizations III: Crusade is aiming to reduce the time needed to pick up certain research perks by dumping masses of valuable resources and a particular citizen in kick things into high gear.
It's a lengthy insight for those already heavily invested in the current Galactic Civilizations meta or a terrifying complex piece to read into for those unfamiliar with 4X strategy titles. Either way, Galactic Civilizations III: Crusade is hoping to change up the meta in some pretty exciting ways.