While there's been no official confirmation one way or another, the masses understand that Planet Coaster could be an ideal VR playground should the right minds get their hands on it.
Tracing back to a forum post in 2015 long before Frontier Games officially released their massive rollercoaster simulator, fans were already foaming at the mouth when it came to thinking about the title's VR potential.
Sadly, however, despite Early Access and its eventual release, Planet Coaster didn't ship with official VR support - nor has there been much mention of its potential, eventual inclusion. Despite that, we can keep dreaming of living out our lives in a perpetual state of dizziness after riding countless, borderline impossible coasters day after day.
But should official support come our way further down the line, what would we like to see possible within a VR landscape? A lot, actually. Let's outline the possibilities;
The Obvious Choice
Riding The Coasters
We've all thought of it. We all want it. Since the early days of the VR movement back when the Oculus Rift was a Kickstarter campaign before becoming a multi-billion dollar Facebook-owned company, the idea of virtual reality was often demonstrated with rollercoasters.
Players could don the new technology and be thrown around a track without feeling the wind in their hair or potentially succumbing to whiplash - but their fear of heights would still kick in with many videos of people sinking into their chairs making rounds on popular message boards.
But for Planet Coaster, the possibilities are endless. You can build a never-ended rollercoaster adventure that goes through valleys, caves and waterfalls. Loops, chutes and log flumes are the tip of the iceberg. Build an atmospheric space adventure, set it to ambience of the Gravity soundtrack and remember George Clooney's chair-bound floating epic.
The Slightly Unconventional
Be The Peeps
They may have wacky arms and facial expressions a little too jarring for some, but there's something to be said when your build a masterful park and see it from the ground level.
So rather than just seeing it through the eyes of a general park peep, what if you could be the peep? Take a leisurely stroll through the puke-covered pavements and find a nice plaza to watch the day go by. Scoff at the price of a park hotdog wait in line to ride to the Whirligig. Bonus points for motion tracking that allows you to fight the nearest mascot.
Can you imagine being knocked down by a rogue coaster? PTSD, incoming. We'll add a puke warning and QTE prompt, too. Maybe a motion-controlled mini-game for projectile vomiting.
The Job Simulator Sequel
Become a Tradesman
Trademan by day? Why not tradesman by night, too? Every park relies on its staff to keep the day-to-day operations running smoothly, and the larger they are, the harder they fall - so to speak. So what if we could take control of a park Mechanic, shoot to pool in our cabin and listen for the radio calls of malfunctioning rides during the mid-point of a 360-degree loop and respond almost immediately?
Peer at the electronics, climb a ladder or two and find the root cause of a ride failure before running back for the right tool for the job. Make it better, make it worse - it's up to you!
You could even be the janitor. Practice broom-fu in the supply closet ready for the day the zombies attack, and prepare yourself for some trash-collecting, puke-brushing action. Give litterers a good jab in the rear, too. They'll never know.
Put On The Suit
While the furries would likely love nothing more than incorporating their fursonas into the game by way of mods, lets just stick to taking control of Planet Coaster's robust array of mascots.
Created and hired to promote brands, play with guests and make kids cry with no remorse, what's not to love about the idea of strolling the park as the complete form of Crash Banicoot's Uga Buga or collecting flies as King Coaster?
Throw hand-tracking support in here and let us dance, wave and fight with the peeps. We need a way to defend ourselves, after all. Peeps be crazy. You could even re-create a certain South Park episode as Cosmic Cow.
Flip Those Burgers
Valve and HTC partnered up to create the HTC Vive - a VR headset that enabled us to practice archery, destroy a warehouse and become a fast food employee. Guess what's a natural fit here... burger flipping!
Every park needs to keep its guests happy, and the only sure-fire way of doing that is changing $7 for a hamburger and £9 for the hippest of hipster smoothies. While Linda was too busy on Twitter when she should have been churning apples, it could be down to us to feed the 5000.
Use your Job Simulator skills to flip burgers, shake the shakes and sell the shirts with the fast and fluid motions of the happy-go-lucky servicemen. You've spent enough time stealing the hats of robots before - you'll be a natural fit with Hats Fantastic.
The Downright Dirty
If you have a history in the simulator game, you probably identify puke as being the second most important part of any good tycoon-style game. It gets everywhere - and we want to be everywhere!
No matter how many janitors you have roaming the parks, there's always fresh puke to deal with. Like the ever-spawning mobs of an MMO, there's no way to rid the problem without sacrificing the whole experience. And if you can't beat them - you join them.
Being puke would mean sitting in the stomach of a queasy peep listening to the muffled sounds of their own shrill voices and the sounds of the park around them. You'll bounce around a bit on a ride and come generally tease the lining of the park denizen's belly until you decide it's time to come out and play.
After a rapid trip through the esophagus and back through the chompers that created you, you'll taste freedom for however long it takes for the janitor to sweep you away. Unless your peep managed to find a trash can or lavatory just in time. Then it's back to the darkness with you.