Juggling a day job with the time-sink that is game development is asking for trouble. But when you really commit to it, your line of work can sometimes be the thing to push you in the right direction. A fine example would be those working on Galactic Civilizations III - which is about ready to have its next major update.
Pushing into the milestone 2.0 update, you know something big is coming. Usually reserved for a named expansion with games of its type, moving forward with a 2.0 update means something of similar scale this way comes.
And it does! Taking through the game's official forums on the Stardock website, one of the programmers talks about what's in store and just how it came to be; starting with a new resource - Administrators. These act as a way to build a new starbase, but you'll have to put a stopper on weapons or economy R&D to handle it.
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Moving forward, the dev talks about how his real-world experience of redlining through his usual tasks at Stardock. Implementing a similar idea into the game has allowed for the AI to respond better to a player attempting to rip them off. It's still possible, but they'll look deeper into whether something is really worth their time or resources. Other than that, there's a few notable UI changes coming in that others may find questionable. Unhappy with how things look, they won't be looking that way for long. But you'll have to head on over to the post to really understand why that's the case.
Announcing that he's currently working on changing up late-game AI on this particular day, he's adamant the update will land before the end of the month. That's some determination!