A player of Star Wars Battlefront 2 has built a very simple robot to keep him in the game, permanently earning Credits, just by turning and occasionally pressing a button. He earned more in one session with this robot than we did actually playing for an hour.
The gamer, named Lowberg, posted his invention on Reddit. You can see it here:
Not very stylish and very basic of course, but it does what it's supposed to. As earning Credits in Battlefront 2 is based on time rather than any sense of accomplishment, just being in a match earns you Credits - whether you're doing anything or not. If you don't touch the controls you go AFK and are kicked out, and there's no auto-spawn so you have to push a button now and again. The device simply pushes the movement stick and occasionally presses the 'X' button.
Consequently while he's not really doing anything the game thinks he's still in, and gets the rewards nonetheless. Star Wars Battlefront 2 is about participation rather than effort or skill, it seems. For comparison, we just spent an hour in the game and earned less than 280 Credits. We had multiple killstreaks, were playing the objective, and actually doing pretty well. Because we were doing too well the matches ended early and we only earned about 130 Credits each time.
The comments section has been particularly amusing. Here are some of our favorite comments:
"Good thing EA put a credit limit on arcade mode so people can't abuse the system."
"You know you could sell these and they would still be cheaper than the microtransactions."
"I feel pride and accomplishment just seeing this. THANKS EA. This is now gaming."
Most, including the thread title, make fun of the EA Community Team's infamous comment about wanting to provide a "sense of pride and accomplishment". A noble goal, but when players feel the need to create simple devices to play the game for them and get just as much - or more - reward than actually playing the game, then you've really screwed up somewhere.