With A Year of Rain's November Early Access release drawing closer, publisher and developer Daedalic Entertainment has unveiled a first dev diary that expands upon the story and design of its co-op RTS.
The dev diary also reveals A Year of Rain's third faction, the Wild Banners, for the first time. Comprised of "an amalgam of reclusive nomads, tribes, and monstrous humanoids", they bring survivalist flavour to the fantasy title.
A Year of Rain Dev Diary Story & Design
A Year of Rain's first dev diary starts with an explanation behind the game's rather unusual title. Narrative Designer Benjamin Kuhn explains that the title belonged to a game idea of his that he "knew would never see the light of day". When he joined the team working on the RTS, he fit the title into its world as a greeting.
A Year of Rain takes inspiration from classic RTS titles while adding a focus on strong hero units and co-op gameplay to the mix. On top of that, developer Daedalic Entertainment promises a hefty serving of cutscenes to bring life to the title's story.
The Wild Banners', a Year of Rain's third faction, is similar to its counterparts only in the sense that it's comprised of multiple people banding together for better hopes of survival. Its monstrous people contrast House Rupah's alliance of classic fantasy races like Dwarves, Gnomes, Elves and Humans, and the Restless Regiment, a faction of undead cursed to fight for eternity.