In Aliens: Fireteam, you take on the role of Colonial Marines tasked with fighting both different types of Xenomorphs and Weyland-Yutani androids. To get the job done and make it out alive, the title's class list lets you pick from five different roles, each bringing its own tools to help the squad.
Regardless if you're going at it alone, enlisting the AI's help, or already have one or two friends on board, your team will be comprised of three soldiers, potentially offering some wiggle room in terms of choosing your Aliens: Fireteam classes.
Here is how the Aliens: Fireteam class list will look at launch:
The Gunner, developer Cold Iron Studios told IGN, is the "classic Colonial Marine", who brings lots of firepower. The class favors assault rifles and close-quarters weapons but also has access to grenades and the Overclock ability, which increases your team's rate of fire. Aliens: Fireteam's perk system allows players to focus on greatly improving one of the two abilities that each class comes with or slightly improve both.
The grenade upgrades in particular significantly change how it behaves. Incendiary Burst makes it release a wave of fire right in front of the Gunner, while Remote Detonator lets you throw a grenade and detonate it remotely with the press of a button.
The Technician can equip handguns and close-quarters weapons. Its abilities allow the class to place down turrets, particularly useful when you need to control areas of a level. You can pick up turrets when it's time to move on and, when destroyed, they can be redeployed after a cooldown period.
Charge Coils, the Technician's second abilities come in 3 stacks and behave "like an electric dart that impales into the ground and releases a whole field of electricity around it." Enemies caught within have their movement speed and combat efficiency reduced. The two can be nicely comboed, creating quick kill zones.
The Technician's Perks include buffs when using Charge Coils, cooldown reductions, and other smaller bonuses. The Heavy Turret perk morphs the base turret into a cannon-like version that doesn't fire as fast but dishes out more damage, being particularly useful against stronger opponents. The Incinerator turret then replaces it with a flamethrower, which you'll want to have around if you're dealing with lots of small foes.
As Gamespot notes, The Demolisher wields the Smartgun, while The Doc behaves like the squad's medic, likely patching others up, while the Recon is adept at tracking opponents. Polygon also reveals that the Demolisher has access to "an area-of-effect blast wave" ability.
Aliens: Fireteam will allow players to take any combination of classes when setting out on a mission. You can go in as a squad of three turret-placing Technicians, just like you can spread your roles to benefit from different class abilities.
The title will feature features 30+ weapons, 70+ mods/attachments, and multiple perks. The latter are split between class-specific ones and universal ones that, once unlocked, can be used with any of the game's classes.
Unlocked at specific character ranks, they come in different shapes and sizes which you'll have to mix and match on your character's grid. Other games have inventory Tetris, Aliens: Fireteam dabbles in perk Tetris, it seems.
More details about Aliens: Fireteam's class list will likely be shared over the coming months and we'll update this article as soon as we spot anything new.
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