BG3's Divine Intervention becomes available as a Class Action once a Cleric character reaches level 10. One of several things that set the class apart from its peers, attempting to use it lets you pick from four potential effects.
Baldur's Gate 3 Divine Intervention
Before explaining how using Baldur's Gate 3 Divine Intervention impacts your adventure, it is worth stressing that this Class Action can only be used once per playthrough by each Cleric that you recruit.
If, for example, Shadowheart is the only Cleric in your roster, you need to carefully consider which effect you choose from, since it excludes using the others at a later point in time.
When you attempt to use BG3's Divine Intervention, you get to pick from the following four effects:
- Sunder the Heretical - Deals heavy radiant damage to nearby foes
- Opulent Revival - Resurrects fallen companions with half their hit points, while restoring nearby allies as if they performed a long rest
- Golden Generosity - Provides a large amount of potions and camp supplies
- Arm Thy Servant - Grants a legendary weapon representing the bond between Cleric and their chosen god
Each effect can come in handy at various points in your adventure, whether it saves you from losing one of the game's tougher encounters or helps you prepare for an upcoming clash.
Baldur's Gate 3's Divine Intervention is framed as a favor from your deity in "your moment of greatest need," but its nature as a one-time use action doesn't stop it from being one good reason to keep a Cleric around or consider playing one yourself.
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