Crusader Kings 3 is getting a total conversion mod that will let players roam across the world of The Elder Scrolls while dabbling in politics, warfare and magic. The team behind the Elder Kings mod has already begun work to port it to the third entry in the series while providing regular progress updates.
Built on the foundation laid down by its CK2 counterpart, Crusader Kings 3's version of the Elder Kings mod will also take advantage of the changes ushered in by Paradox Interactive's latest grand strategy title. Among the most notable count its more detailed approach to terrain as well as its vastly improved interface. The team behind the mod will also introduce some changes of its own.
The Elder Kings map is largely based on the Elder Scrolls Anthology and available in-game maps but developer Theyn_T pointed out that the team has "modified the outline of this Tamriel in various ways to adapt it to places not represented on the map (e.g. the Minor Kingdoms of TES2, which also are in EK for CK2) and rework places where the official material doesn't give us interesting coastlines," in a post from September.
Speaking about religion in Crusader Kings 3's The Elder Scrolls mod, developer Singe pointed out that player can expect two big changes.
"We have decided to break up most big religious hegemonies in more localized faiths, and a significant amount of new faiths will be available in the mod," he said.
The Eight Divines religion has been broken down into four different faiths while new ones, such as the Herd-Mother, the Wyrd faiths, and Druadach cult, have been added. Bringing things in line with CK3's religion system, all faiths in the Elder Kings mod have been divided into three groups: Aedric, Daedric, and Aurbic.
In an effort to better highlight the more present deities of The Elder Scrolls in Crusader Kings 3, the Elder Kings mod will introduce the Main Pantheon doctrine, which establishes "your basic set of deities," while Tenets and Doctrines can "unlock the worship of a special Daedric Prince."
Often intertwined with religion, magic plays a large role in The Elder Scrolls and it will also be a part of CK3's Elder Kings mod.
"Magical proficiency is governed by a new pseudo skill called aptitude, which can be thought of as a counterpart to prowess. A character may have a high learning but be inept at magic, or have no learning but exception magic," explains bobpotato.
"The limitations of modding prevent aptitude being added as a true stat, making it somewhat laborious to maintain. Due to this it may be cut or modified at some point, in which case learning will be used to govern magic under similar rules."
Rulers who aren't very good at spellcasting can rely on the Court Mage in their council to access some spells, although they won't have as many options as their more magically inclined peers.
Spells are divided into six magic schools and can affect the character casting them, other characters or even provinces on the map. They're useful both in peacetime and at war, although certain spells do lead to opinion loss. Earlier in October, the team also previewed some of the models in Elder Kings.
You'll find more details about in the thread linked throughout this article and can hop into the Elder Kings Discord server, should you want to keep an even closer eye on how The Elder Scroll's merging with Crusader Kings III is progressing.
CKIII's Anbennar and A Game of Thrones mods are also on the way, promising fans different flavors of fantasy. You can check out our list of the best Crusader Kings 3 mods for even more ways to customize your time with the game.
Crusader Kings III is available now on PC.
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