Fallout 76's latest update, Fallout Worlds, has now arrived on the PTS, giving players the first chance to test its custom servers feature. A look at its patch notes also reveals that its second planned Daily Ops expansion is on the way.
The Fallout Worlds Update essentially introduces two new modes, Public Worlds and Custom Worlds, that allow for a more themed experience throughout Appalachia. Hopping in – the latter is only available to Fallout 1st subscribers –, you'll notice that the wasteland now has different rules, which might remove fast travel, grant players infinite ammo, or reduce your damage while making enemy creatures considerably more dangerous.
Daily Ops are also getting bigger, with the addition of new enemies, locations, and the double mutation weekends that make enemies tricker to handle. Below, you'll find all the features coming in Fallout 76's Fallout Worlds Update, as detailed by Bethesda in the official patch notes:
With this update for Fallout 76, we’re introducing Fallout Worlds, which offers players the ability to experience the game in unique new ways with two new game modes: Public Worlds and Custom Worlds. Fallout Worlds is available for playtesting right now in the Public Test Server, and you can catch the details below before you head into the PTS to give it a shot.
- The new Public Worlds mode will help you shake up your normal gameplay by offering special worlds that have a pre-selected group of Fallout Worlds settings enabled, fit to a theme.
- All players can join Public Worlds to dive into an Appalachia that’s wildly different from Adventure Mode.
- One Public World will be available to players at a time. Public World themes will rotate weekly in the PTS, and monthly in the live version of the game, so that you regularly have fresh experiences to try out.
- Here are some of the Public World themes you can expect to see in the Test Server:
- Happy Builder: No C.A.M.P. placement restrictions, relaxed building restrictions, all Map locations discovered, and PvP has been disabled.
- Dweller Must Die: Reduced damage dealt by players, increased damage received, greatly increased enemy difficulty, and “Dark Bog” weather effects.
- Butcher’s Delight: Infinite ammo, no AP costs from combat, and enhanced dismemberment.
- Quantum World: Max jump height, no fall damage, nuked creatures and flora, and “Quantum Storm” weather.
- High Risk: No Fast Travel, always-on PVP, and players drop additional loot on death.
- Players with active Fallout 1st memberships can now choose the Custom Worlds option from the Play menu to create a new type of Private World where they can tweak and adjust a wide variety of different settings to create an Appalachia that’s tailored to their liking.
- To create a Custom World, click “Play” from the Main Menu, select Custom World, and then hit “Select World Template”
- While creating your Custom World, you can choose among a broad array of customization settings and then let your imagination run wild with the possibilities! Here are some of the options at your disposal:
- Workshop: Build in previously restricted areas, disable the need for electricity, increase your C.A.M.P. budget and build height, relax building restrictions, disable item collision, and more.
- Combat: Infinite enemy spawns, alter PvP rules, adjust enemy difficulty, give yourself infinite ammo, change item durability, and more.
- General: Disable Fast Travel or make it free. Choose special weather effects, including Radstorms and Nuke Zones, as well as new weather effects, like Quantum Storm and Dark Bog. Add filters for a unique view of Appalachia, adjust jump height, fall damage, or even the consequences on death.
- Please note: Some Custom World settings may impact your game client’s performance. However, you are still free to use them, and can always enable or disable them again as needed.
- Currently, you can save a Custom World you’ve created in one of three available slots, and you can select one of them to set it as your active Custom World.
- You can edit your Custom Worlds after you’ve finished creating them, so even if you’ve filled all three Custom World slots, you can still change them up as needed.
- If you are not currently an active Fallout 1st member, don’t worry. You can still join your friends who are Fallout 1st members in the Custom Worlds that they’ve set up while they are online.
- The progress each of your characters make in Public or Custom Worlds is specific to those worlds, and is completely separate from Adventure Mode.
- You can clone your Adventure Mode character for use in a Public or Custom World at any time, and you can have up to 5 Fallout World characters at a time.
- Your character progress in a Public World will remain available as long as that Public World is still available for play.
Daily Ops Expansion
Our latest expansion for Daily Ops brings a new weekend event that amps up the challenge, but offers increased rewards. Read on for a brief overview of everything this expansion adds to Daily Ops before you jump into playtesting in the PTS.
Double Mutation Weekend Events
- During Double Mutation events, Daily Ops will be randomized each day with enemies who have one of eight unique combinations of two different Mutations.
- Double Mutation Weekend events will typically run every other weekend, from Thursday to Monday, starting and ending at the normal Daily Ops reset time.
- In the PTS, Double Mutations are currently set to remain active for the duration of this playtesting phase.
- While a Double Mutation event is active, daring adventurers who are willing to delve into Daily Ops will earn the following increased rewards:
- 2 - 6 Legendary Cores for the first and all subsequent Elder Tier completions
- Double XP during every Daily Ops playthrough
- Double the in-game currency rewards from every Daily Ops playthrough
Double the Danger!
- Check out the full list of potential double Mutations that enemies can sport during the new weekend events, so that you know what you’ll be up against.
- Blistering Cold: “Blistering” enemies have the Freezing Touch and Swift-Footed Mutations
- Chilling Mend: “Chilling” enemies have the Freezing Touch and Group Regeneration Mutations
- Clouded Toxins: “Clouded” enemies have the Active Camouflage and Toxic Blood Mutations
- Relentless: “Relentless” enemies have the Resilient and Group Regeneration Mutations
- Stinging Frost: “Stinging” enemies have the Freezing Touch and Toxic Blood Mutations
- Swift Stalker: “Stalking” enemies have the Active Camouflage and Swift-Footed Mutations
- Unstable: “Unstable” enemies have the Volatile and Swift-Footed Mutations
- Vaporous: “Vaporous” enemies have the Volatile and Active Camouflage Mutations
- We’ve added Communists to the pool of randomized enemy groups you may encounter in any Daily Ops mode.
- Fight your way through Arktos Pharma Biome Lab, Watoga High School, and Uncanny Caverns, all of which have been added to the randomized pool of locations for Daily Ops.
- In this update for Daily Ops, we’re adding Plans for two legendary weapons, new themed cosmetics, and more. Check out the full list below for new rewards you’ll be able to earn by completing Daily Ops:
- Plan: Arctic Marine Armor
- Plan: Mechanic’s Best Friend Pipe Wrench
- Plan: Sole Survivor Lever Action Rifle
- Outfit: Black Hazmat Suit
- Plan: Mirelurk King Tube
- Blood Eagle Skull Lord Outfit
- Blood Eagle Skull Lord Helmet
- Blood Eagle Auto-Grenade Launcher Paint
More to Explore!
- Alongside this update for Fallout 76, Vault 51 has now opened up for exploration in all game modes, including Adventure. Follow the red wire to find your way inside, and then poke around to learn more about what befell the Dwellers of Vault 51.
The Fallout Worlds Update doesn't yet have a fixed release date but, according to the developer, we can expect it to arrive on Fallout 76's live servers at some point this September.
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