Outposts are one of the first significant differences you'll notice between Humankind and other 4X strategy games. Not only do they take away from the pressure of potentially plopping down your first settlement in the 'wrong' spot, but the ability to attach Outposts to Cities changes how you think about expansion and building districts.
You'll get your first Outpost in Humankind during your time as a Neolithic Tribe. They cost Influence to place down and, once you do so, that territory becomes yours. You can then evolve any Outpost into a City using Influence, but you're not forced to do so right away and can explore the map for a richer territory or one that you can better defend.
Humankind How to Attach Outposts to A City
Outposts benefit from the Food and Industry yield of the tile you place them on as well as the six neighboring tiles. Luckily, you can relocate them, if you hurried to secure a Territory only to find a better tile in the following turn.
Humankind's map is divided into Territories with set borders, which means that, eventually, you'll run out of building space in your city. You may also hit City Cap, which is when attaching an Outpost to a City becomes vital.
The way you do this is by either clicking the chain icon next to a City and selecting the Outpost you want to Attach or selecting the target Outpost and then picking the City. They have to be adjacent to each other and the City of your choice will have its Stability lowered.
Once you've attached an Outpost to your City, it turns into an Administrative Center and its assigned Territory melds into the City's Territory, allowing you to build districts across it and take better advantage of its resources.
By themselves, Outposts can only exploit strategic and luxury resources, which is, nevertheless, reason enough to secure as many as your Influence allows and your armies can protect.
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