Here's where we'll explain everything that's changing and being added with League of Legends Patch 12.10.
LoL Patch 12.10 is on its way to the PBE for the usual two weeks testing period. A look at its patch notes reveals its release date alongside the addition of new skins High Noon line, champion durability changes, and more.
Riot Games pushes out regular updates for its popular MOBA, which is why its patch schedule is necessary to keep track of when the next one's due out. The LoL Patch 12.10 release date is set for Wednesday, May 25, which is when the changes that make it through testing hit live servers.
League of Legends Patch 12.10
On the PBE, players can try out the following 5 new skins: High Noon Samira (1350 RP), High Noon Sion (1350 RP), High Noon Tahm Kench (1350 RP), High Noon Twitch (1350 RP), and High Noon Viktor (1350 RP).
The LoL 12.10 maintenance schedule is always revealed closer to launch. Usually, it takes about 3 hours for patches to be deployed across different regions. Checking our League of Legends Server Status article is a good way to keep yourself informed on server downtime caused by patch deployment or other reasons.
Nami and Twisted Fate are both in line to receive VFX updates this patch, the goals being those of bringing spell effects in line with modern League standards alongside improving gameplay clarity.
League of Legends' patch 12.10 also brings with it the champion durability changes the developer discussed earlier in May.
Champions will have their base health, armor, magic resist, and health per level increased in an attempt to give players more time to counter their opponents' moves. The current consensus is that the MOBA has too much damage in its matches, which is what these changes aim to address.
League 12.10's first set of item changes are also here, as spotted by Surrender by 20, bringing nerfs to the Morellonomicon, Thornmail, and more.
League of Legends' patch 12.10 preview is now live, giving us a better look at the percentage changes for every champions' health, armor, healing, and shielding.
League 12.10 Item Balance Changes
Blade of the Ruined King
- Lifesteal decreased to 7% from 8%
Blighting Jewel
- Magic Pen decreased to 13% from 15%
Bloodthirster
- Life steal decreased to 18% from 20%
Bramble Vest
- Grievous Wounds decreased to 30% from 40%
Chempunk Chainsword
- Grievous Wounds decreased to 30% from 40%
- Enhanced Grievous Wounds decreased to 50% from 60%
Chemtech Putrifier
- Grievous Wounds decreased to 30% from 40%
- Enhanced Grievous Wounds decreased to 50% from 60%
Demonic Embrace
- Damage decreased to 1.8/1% (Melee/Ranged) from 2/1.2% (Melee/Ranged)
Divine Sunderer
- Heal decreased to 6%/3% Melee/Ranged from 7.8%/3.6% Melee/Ranged
Doran's Ring
- Mana restore increased to 1 from 0.75
- Damage amp mana restore to 1.5 1.25
- Value as health decreased to 45% from 50%
Eclipse
- Shield decreased to 160 + 35% bonus Attack Damage from 180 + 40% bonus Attack Damage
- Omnivamp decreased to 7% from 8%
Elixir of Wrath
- Physical vamp decreased to 12% to 15%
Emberknife
- Omnivamp decreased to 7% from 8%
Executioner's Calling
- Grievous Wounds decreased to 30% from 40%
Fimbulwinter
- Shield value changed to 100-200 + 4.5% current Mana from 100-200 + 5% current Mana
Gargoyle Stoneplate
- Shield decreased to 100 + 90% bonus Health from 100 + 100% bonus Health
Goredrinker
- Omnivamp decreased to 8% from 10%
- Heal decreased to 20% Base Attack Damage + 8% missing Health from 25% Base Attack Damage + 10% missing Health
Hailblade
- Omnivamp decreased to 7% from 8%
Hullbreaker
- Armor increased to 10-75 from 5-75
- Magic resist increased to 5-37.5 from 5-75
- Large minions armor increased to 30-225 from 15-225
- Large minions magic resist increased to 15-112.5 from 15-225
Immortal Shieldbow
- Lifesteal decreased to 7% from 8%
- Shield decreased to 250 - 630 from 275 - 700
Knight's Vow
- Heal decreased to 7% from 8%
Last Whisper
- Armor decreased to 18% from 20%
Locket of the Iron Solari
- Shield decreaseed to 180 - 330 from 200 - 365
Lord Dominik's Regards
- Armor penetration decreased to 30% from 35
Mikael's Blessing
- Heal decreased to 100 - 180 from 100 - 200
Moonstone Renewer
- Heal decreased to 60 from 70
- Heal and shield power decreased to 5% from 6%
- Mythic passive heal increase decreased to 8 from 10
Morellonomicon
- Grievous Wounds decreased to 30% from 40%
- Enhanced Grievous Wounds decreased to 50% from 60%
Mortal Reminder
- Grievous Wounds decreased to 30% from 40%
- Enhanced Grievous Wounds decreased to 50% from 60%
Oblivion Orb
- Grievous Wounds decreased to 30% from 40%
Redemption
- Heal decreased to 180-34 from 200-4000
Riftmaker
- Omnivamp decreased to 7% from 8%
Seraph's Embrace
- Heal decreased to 25% mana spent from 35% mana
Shard of True Ice
- Base mana regen increased to 115% from 100%
Sunfire Aegis
- Stack damage decreased to 10% from 12%
Thornmail
- Grievous Wounds decreased to 30% from 40%
- Enhanced Grievous Wounds decreased to 50% from 60%
Vampiric Scepter
- Lifesteal decreased to 7% from 8%
Void Staff
- Magic pen decreased to 40% from 45%
LoL 12.10 Rune Balance Changes
Conditioning
- Armor & MR decreased to 4% from 5%
Conqueror
- Heal decreased to 8/5% melee/ranged from 9/6% melee/ranged
Font of Life
- Heal decreased to 5 + 0.9% from 5 + 1%
Grasp of the Undying
- Damage decreased to 3.5% max health from 4% max health
- Heal decreased to 1.7% from 2%
Guardian
- Shield decreased to 45 - 120 +12.5% AP + 8% bonus health from 50 - 130 +15% AP + 9% bonus health
Nullifying Orb
- Shield decreased to 35 - 110 (+0.09 AP and +0.14 bAD) from 40 - 120 (+0.1 AP and +0.15 bAD)>
Overheal
- Shield decreased to 10 +9% Max Health) from 10 (+10% Max Health)
Summon Aery
- Shield decreased to 30 - 75 (+.22 AP)(+.35 bAD) from 35 - 80 (+.25 AP)(+.4 bAD)
Taste of Blood
- Heal decreased to 16-30 (+0.15 bAD, +0.08 AP) from 918-35 (+0.2 bAD, +0.1 AP)
Triumph
- Health restore decreased to 10% from 12%
More changes will likely hit PTR over the coming weeks and we'll keep updating this article as we learn about them. Check back regularly to stay on top of all upcoming buffs and nerfs.
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