Where can you find all the patch notes and update details for Total War Warhammer 3 in 2024? Creative Assembly will be issuing lots of patches and maintenance fixes for Total War Warhammer 3 as we head out towards the later months of 2024. If you’re wondering what we think of it you can find our review here.
Creative Assembly has sent out Hotfix Patch 5.2.5, which tweaks and makes improvements to The Blue Scribes’ skills, settlements, environments, AI adjustments, and more. This is a smaller patch before 5.3 and then the much larger 6.0 update coming later this year.
Total War Warhammer 3 5.2.5 Patch Notes
Campaign Details:
SKILLS:
- The Blue Scribes’ skill ‘Tzeentch’s Quaestors’ now correctly modifies the Assassinate action, rather than Wound (which they did not have!).
SETTLEMENTS:
- Special settlements (e.g., Altdorf, Karaz-a-Karak, etc.) will now correctly use the Wood Elf settlement battle map when occupied by Wood Elves.
ENVIRONMENT:
- Fixed an issue where the edges of The Great Canal, south of Cathay, appeared jagged; the canal’s edges should now display smoothly.
- Fixed an issue in The Lost Valley where building assets for a landmark near the settlement of Oyxl were visible despite being covered by the Fog of War.
TEXT/LOCALISATION:
- Fixed an issue where the Korean translation of ‘Livery’ was incorrectly displayed as ‘Symbol’; it has now been corrected to ‘Horse House.’
- Fixed an issue where a Lord’s name in the Visions of the Old Ones mission panels was not localized.
Battle Details:
AI:
- The AI has been improved in chokepoint battles to prioritise moving swiftly through chokepoints when under fire, rather than reforming or trying to cross while in formation. This enhancement increases the overall challenge and reduces the dominance of artillery and ranged units in these scenarios.
- Fixed the disabled AI skirmish mode for isolated units; it will now be disabled only when it is clear that the unit will lose, preventing unnecessary prolongation of the battle.
- Fixed an issue where AI-controlled units were moving chaotically in some quest battles while incorrectly waiting for reinforcements.
ENVIRONMENT:
- We’ve asked the flying trees in Dwarf Mountains to calm down, thereby resolving an issue with them floating above the ground during battles.
- Nan-Gau is no longer affected by random fires, and specific assets have been grounded properly, fixing the issue where they were floating above the battlefield.
- Fixed an issue on ‘The Shifting Monolith’ map where the camera could move under a lavafall, revealing unintended areas of the map.
UNITS:
- Fixed black spots on the Chaos Sorcerer, caused by transparency maps being turned off at different levels of detail (LODs).
- Fixed an issue where parts of the Marauders of Khorne’s armour would disappear due to LOD errors.
- Fixed a visual issue with the inner wall of the cabins on the Thunderbarge and The Spirit of Grungni.
Patch Name | Changelog | Release Date |
---|---|---|
5.2.5 | Steam | 24th September |
There won’t be any downtime or server status changes for these patches, so you should be able to download it and play without any issues across all digital platforms.
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