Another zombie game in Early Access, this means it’s going to be terrible right? Well not in this instance as Tripwire Interactive know exactly what they’re doing when it comes to multiplayer first person shooters. The original Killing Floor still has an active player base, not bad for a game originally released in 2005.
Survival is the rather aptly named game mode currently available and sees you and upto 5 other players face off against waves of increasingly stronger zombies until you all get horribly murdered by the boss at the end. Killing enemies earns you cash, which can be spent at the end of each wave at the trade pod to buy weapons, ammunition and body armour.
Each of the 11 enemy types poses a different threat. Some are mere cannon fodder while stalkers can cloak and strike when you least expect it, and bigger, faster grotesque fusions of flesh and metal get up close and personal with cruel blades. The enemy variety is what keeps you and your team on your toes, covering each other and understanding the best use of positioning depending on your class and loadout. Knowing when to hold your ground and when to run. With a team of friends who know eachother’s playstyles, Killing Floor 2 has the potential to be incredible.
Killing Floor 2 is stable, solid and reasonably polished for its current stage of development. I’ve not experienced any crashed or had any issues connecting to games. The core gameplay elements are in place and the combat is meaty and satisfying. There are more perks (read character classes) weapons and maps to come and I am having plenty of fun with it at the moment. Those of you who err on the side of caution may want to hold off until more of the above have been added, but it is well worth putting on your Steam Wishlist
Most Anticipated Feature: While new classes and maps will be nice, I’m personally looking forward to the planned “Mad Scientist” weapons. Oh and inverted Y-Axis so I can actually hit things.