Amnesia developer Frictional Games, a small studio in Sweden, has highlighted 10 points that will "evolve horror" as a genre. It's what is need to take horror "to the next level," they say. It should start off "very mundane" in setting to give us normalcy so we can "draw close parallels" to our own lives. Let the horror elements take a while to build to so it hits better.
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Amnesia: A Machine for Pigs, the sequel (of sorts) to Amnesia: The Dark Descent, has finally been unveiled in a new teaser trailer. The game had only had some concept art for the past few months, but now, the teaser shows off some of the in-game assets.
Developer thechineseroom reveals that Amnesia sequel A Machine for Pigs won't be releasing this year but will land later in 2013. It was originally scheduled for Halloween in October. Quality is the "absolute first, last, and always" with the team's work on Amnesia, and they wanted a few more months to work on it. Sorry there'll be no scares from the team this year.
Frictional Games has announced in its official blog that Amnesia: The Dark Descent has sold almost 1.4M units since its launch in September 2010. Direct sales totaled 710K, while the rest were bundled in various Steam sale bundles such as the Humble Indie Bundle and Potato Sack Reunion.
Double Fine have started a Humble Bundle that doesn't gift players with cheap games. Instead, it allows them to vote on four prototype designs that could be made into a full title.
Frictional Games has announced that their horror game sequel Amnesia: A Machine for Pigs will be arriving during Q2 2013. It was originally supposed to be released last Fall.
Amnesia: A Machine for Pigs, the sequel to the moody Amnesia: The Dark Descent, will be arriving on the 10th September on all major digital distribution sites. Preorders will get 20% slashed off the normal $19.99 USD price tag.
The Chinese Room has confirmed that their Everybody's Gone to the Rapture PS4 game will not be releasing this year. It would be "unrealistic" to assume it was ever going to be out in 2014. The developer never gave 2014 as a date as it was just assumed when a trailer debuted last year. They've also removed a 60-minute time limit they had planned.
The Amnesia Fortnight game-jam held by Double Fine is underway, and studio head Tim Schafer has announced four projects to emerge from the prototype buffet they hold annually. Four winners; four possible games. Past Amnesia Fortnight ideas that have become a thing include Spacebase DF-9, which today stands in alpha on Steam Early Access. So, who were this year's winners?
For the next two weeks Double Fine is going all mad science with a number of game pitches their staff have put together. This fortnight is dedicated to building prototypes of these would-be games. The first video instalment from 2 Player Productions video series on Amnesia Fortnight 2014 is now available, giving us a glimpse of what Tim Schafer has unleashed upon himself.
Creative director Dan Pinchbeck from indie studio The Chinese Room says they received the "worst kind of hate mail" for Amnesia: A Machine For Pigs, and it even gave the game a run for its money in horror. He thought they'd get some calls over content of the game, but not like this and not for the reasons they did. It baffled them people "wouldn't even kind of engage" with it.
And so ends this year's Amnesia Fortnight for developer Double Fine which had four teams working on community voted projects: Steed, Little Pink Best Buds, Mnemonic and Dear Leader. All are wrapped up. It's been an interesting two weeks over at the Seattle developer, especially if you've been following the documentary series. The prototypes are due this week.
War is Hell.
This Halloween season's quintessential interactive Cosmic Horror.
Amnesia meets Bioshock? Oh boy.
Is Frictional's latest horror creation truly frightening or truly forgettable? (PC)
DON’T LOOK AT THE MASKS.