Amnesia: The Dark Descent Summary

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Frictional Games' upcoming horror title SOMA to be "scary in a different way" from Amnesia: The Dark Descent

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Frictional Games, creators of the cult horror hit Amnesia: The Dark Descent, are hoping to once again scare the pants off gamers with their upcoming title SOMA. This time, however, they're hoping to try out a different kind of fear.

"SOMA will be scary in a different way from Amnesia: TDD and I really hope that people will feel it is a fresh experience," creative director Thomas Grip told Gaming Bolt. "There have been so many games now that are just about running way from monsters, and I think a lot of player are getting desensitized to that."

Amnesia: A Machine For Pigs 'looked like Sesame Street' compared to hate mail

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Creative director Dan Pinchbeck from indie studio The Chinese Room says they received the "worst kind of hate mail" for Amnesia: A Machine For Pigs, and it even gave the game a run for its money in horror.

He thought they'd get some calls over content of the game, but not like this and not for the reasons they did. It baffled them people "wouldn't even kind of engage" with it.

Amnesia: The Dark Descent has sold almost 1.4M units

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Frictional Games has announced in its official blog that Amnesia: The Dark Descent has sold almost 1.4M units since its launch in September 2010. Direct sales totaled 710K, while the rest were bundled in various Steam sale bundles such as the Humble Indie Bundle and Potato Sack Reunion.

Amnesia: A Machine for Pigs moves into 2013

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Developer thechineseroom reveals that Amnesia sequel A Machine for Pigs won't be releasing this year but will land later in 2013. It was originally scheduled for Halloween in October.

Quality is the "absolute first, last, and always" with the team's work on Amnesia, and they wanted a few more months to work on it. Sorry there'll be no scares from the team this year.

Horror house Frictional Games detail "10 ways to evolve horror games"

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Amnesia developer Frictional Games, a small studio in Sweden, has highlighted 10 points that will "evolve horror" as a genre. It's what is need to take horror "to the next level," they say.

It should start off "very mundane" in setting to give us normalcy so we can "draw close parallels" to our own lives. Let the horror elements take a while to build to so it hits better.

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