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DOOM video showcases “push forward” multiplayer combat‏

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Id Software's upcoming DOOM reboot features what the developer calls “push-forward combat”. That is a slightly silly way of saying the game is really, really fast.

Publisher Bethesda has released a developer commentary video on the game's multiplayer mode, showing off not just the breakneck pace, but also some of the special power-ups you'll be able to grab.

Bethesda showcases DOOM's SnapMap level editor

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Bethesda's upcoming DOOM reboot sadly won't feature full modding support, but it will at least come with a rather nifty level editing tool called SnapMap.

Essentially, this bit of kit allows players to quickly slot together levels to play in co-op and multiplayer, or, if you're not the creative type, search a content hub for the best community offerings.

Doom reboot won't support modding outside its SnapMap tool

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Id Software's upcoming Doom reboot won't support modding outside of its SnapMap editor tool, publisher Bethesda has revealed. The company's marketing VP Pete Hines outlined some of what SnapMap is capable of in an interview with GameTrailers, and though it sounds like a fairly complex tool, it's not as wide-ranging as the mod community might hope.

DOOM’s campaign won’t feature co-op support

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Bethesda and Id Software’s upcoming DOOM reboot won’t feature drop-in co-op in the style of recent games like Far Cry 4, but the developers aren’t ruling out the potential for co-operative play entirely.

The game’s executive producer Marty Stratton confirmed to PC Gamer that there would be no campaign co-op, but revealed that its modding programme, SnapMap, would allow players to craft their own singleplayer maps.

DOOM's arenas are "almost like skate parks", according to exec producer

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Pulling sweet kickflips might not be what you naturally associate with the Doom franchise, so it's initially somewhat surprising to hear a member of the development team describe the upcoming DOOM's arenas as "like skate parks".

No you won't be challenging a demon to a skate-off. What executive producer Marty Stratton means is that the game encourages constant momentum, and gives players plenty of wide open space and options for vertical movement.

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