Dragon Age: Inquisition Summary
Dragon Agegames are well known for their entertaining inter-party squabbles, but some players have noticed that latest installment Inquisition is a bit lacking in that department.
That's not due to laziness on developer's part, but rather a big in the game that prevents party banter from starting up.
Forget the large cheese wheels plaguing all of Thedas, ashave included a cheeky Easter Egg in their Dragon Age: Inquisition codex for something known as "Plants vs. Corpses".
If that wasn't enough this battle between demon-raised corpses and apostate-summoned plant life takes place at "Pauper's Cap", giving a nice place in Thedas forPlants vs. Zombies.
EA won't be joining the virtual reality arena until the technology behind it can prove itself at market, and in order to do that it has to deal with theproblem, which is "very tough."
They are "clearly experimenting" with various VRs like Oculus Rift and Project Morpheus, but there's no install base to justify gearing towards it, though the devices are generally compatible.
It may be currently winning plaudits for its expansive singleplayer campaign, but Dragon Age: Inquisition had something of an unorthodox beginning.
Talking to, Bioware's Mark Darrah revealed that the game started out as a multiplayer prototype some time before the release of Dragon Age 2.
Due to "issues with the scenes desyncing", Bioware has locked Dragon Age: Inquisition's cutscenes to 30FPS. Which feels odd when you're hitting 60+ in the rest of the game. There is, however, a workaround.
Bioware'sthe development team is working on an official option, but for the moment you can follow the of Reddit user CommandBen.