Dragon Age: Inquisition Latest News

Dragon Age: Inquisition has a banter problem, Bioware is looking into it‏

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Dragon Agegames are well known for their entertaining inter-party squabbles, but some players have noticed that latest installment Inquisition is a bit lacking in that department.

That's not due to laziness on developer Bioware's part, but rather a big in the game that prevents party banter from starting up.

Dragon Age: Inquisition chronicles "Plants vs. Corpses" at the "battle of Pauper's Cap"

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Forget the large cheese wheels plaguing all of Thedas, as BioWare have included a cheeky Easter Egg in their Dragon Age: Inquisition codex for something known as "Plants vs. Corpses".

If that wasn't enough this battle between demon-raised corpses and apostate-summoned plant life takes place at "Pauper's Cap", giving a nice place in Thedas for PopCap Games' Plants vs. Zombies.

Motion sickness a technology hurdle for virtual reality before EA will commit

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EA won't be joining the virtual reality arena until the technology behind it can prove itself at market, and in order to do that it has to deal with the motion sickness problem, which is "very tough."

They are "clearly experimenting" with various VRs like Oculus Rift and Project Morpheus, but there's no install base to justify gearing towards it, though the devices are generally compatible.

Dragon Age: Inquisition began life as a multiplayer project‏

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It may be currently winning plaudits for its expansive singleplayer campaign, but Dragon Age: Inquisition had something of an unorthodox beginning.

Talking to Gamesindustry.biz, Bioware's Mark Darrah revealed that the game started out as a multiplayer prototype some time before the release of Dragon Age 2.

Dragon Age: Inquisition's cutscenes locked to 30FPS, here's a manual solution

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Due to "issues with the scenes desyncing", Bioware has locked Dragon Age: Inquisition's cutscenes to 30FPS. Which feels odd when you're hitting 60+ in the rest of the game. There is, however, a workaround.

Bioware's Mark Darrah says the development team is working on an official option, but for the moment you can follow the sterling advice of Reddit user CommandBen.

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