Half-Life 2 Summary
Gabe L. Newell closed the doors on his open Questions and Answers 'AMA' session on Reddit yesterday around an hour after it began. Not through spite or for dodging too many Half-Life 3 questions, but simple because you need to have some cut-off to stop yourself from feeling the need to answer thousands of questions from people would like nothing more than to be your friend.
If a source it to be believed, we might never see a worthwhile conclusion to the Half-Life franchise until someone at Valve comes up with the million-dollar idea.
No one really knows what Valve are doing in their Washington headquarters, I mean, it’s definitely not upgrading Counter Strike: Global Offensive to the Source 2 engine, so would could they possibly be doing? A lot of people seem to forget that trying to establish a brand new platform for games is also something they could be doing. Alan Yates, Hardware Engineer at Valve, hasthat one third of the company are involved in VR.
“I was super fortunate to start at Valve right around the time Michael Abrash had begun the AR/VR research team,” Yates explains. “It was a much smaller team then than it is now, it has since grown to encompass about a third of the company, but the key individuals that solved most of the really hard technological problems and facilitated this generation of consumer headsets are still here working on the next generation.”
Marc Laidlaw is a bit of a legend in the gaming community. After all, besides being an accomplished science-fiction and horror writer, he also wrote the stories for the much acclaimed Half-Life series. Nonetheless, all good things must come to an end and Marc Laidlaw announced today that after 18 years, he has left the Valve corporation.
Developer Thomas Kole has released an excellent mashup of ultraviolent action gameand Valve’s Half-Life 2, and it’s available to download for free on his website.
It features eight levels and a thoroughly enjoyable take on