Lost Planet 3 Summary
Dead Rising 3 producer Mike Jones from Capcom Vancouver has said everybody at the company is "a huge Capcom fan." They don't have any 'yeah, whatever' employees as "most people f**king love Capcom."
He admits Capcom's size makes it difficult to get "all those pieces moving in the right direction" speedily, and acknowledges mistakes but there's "a lot of big stuff" coming.
Corporate restructuring on a 'major scale' within Capcom's European division means that "more than half" of the workforce will find their positions made redundant. This follows a 'bad fiscal year' for the company.
Capcom confirmed the EU business is now "currently evaluating its structure" following in the footsteps of their US operations. Missed targets have hit hard.
Mass Effect composer Jack Wall has announced that the soundtrack to Lost Planet 3 will be available for download from his Lost In Sound Records label on the 27th August.
Producer Andrew Szymanski of Lost Planet 3 explains the reason they've pushed the player into a first-person perspective during those mech rides this time around. It's to capture that 'sense of scale' in the huge rigs.
Previously the camera would just pan out so you'd occupy the same space on the screen as you would on foot, but the team felt it robbed a certain level of immersion.
Spark Unlimited is in collaboration with Capcom with Lost Planet 3, and that only happened because the "best-known developers" aren't all that interested in pursuing someone else's vision over their own.
Producer Andrew Szymanski said he was tasked with finding a studio with "the skill and the drive" to take on Lost Planet, whilst being open to collaboration with IP creators at Capcom Osaka.