Pillars of Eternity Summary
has released patch 1.05 for its excellent, if slightly buggy, fantasy RPG Pillars of Eternity. As well as a bunch of bug fixes and tweaks to game balance, the update adds several convenience features.
Save games can now be renamed, sorting your stash is now easier thanks to a revised set of values, and you can now revert newly hired companions back to level one, so that you can build up their skills and talents yourself.
has just released their 1.04 Patch for Pillars of Eternity, which among other things, will retroactively restore party movement speed, and award the 'All Stronghold Upgrades' achievement.
The 'Kill All Dragons' achievement will also work properly, as some could be killed indirectly. Shaders should now compile under DirectX 11 properly, and high resolution window-dragging is now a-okay.
has launched a "patch beta testing" program for Pillars of Eternity, which will allow willing players to test out updates early before they're released to the public.
Obviously this carries a certain amount of risk; beta players might find that their saved game progress is affected by bugs and other problems.
The weirdness surrounding character stats in Pillars of Eternity has been addressed in a patch from. They've managed to "retroactively fix" problems to do with equiping gear.
We also lose our accidentally permanent buffs from certain items and the team has bludgeoned the Raedric's Hold crash on the head. There's also been some censorship with a less-than-politically-correct limerick.
I was actually pretty impressed by the lack of bugs I sawPillars of Eternity, but inevitably once the game hit full release they started crawling out of the woodwork
Luckilyis on the case. According to the developer the crowd-funded RPG’s first patch will drop this week, and should tidy up some of those issues.