Pillars of Eternity

Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny.
EU & US Release date: 26 Mar, 2015
gw score
9.0
excellent

Pillars of Eternity Latest News

First Pillars of Eternity patch set to drop this week

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I was actually pretty impressed by the lack of bugs I saw when reviewing Pillars of Eternity, but inevitably once the game hit full release they started crawling out of the woodwork

Luckily Obsidian is on the case. According to the developer the crowd-funded RPG’s first patch will drop this week, and should tidy up some of those issues.

Obsidian releases second part of documentary The Road to Eternity

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Obsidian has released the second part of its documentary series The Road to Eternity, which looks at the creation and development process behind Kickstarter-funded RPG Pillars of Eternity.

Whereas the first episode covered Obsidian's financial troubles before the the initial idea for a crowd-funding campaign, this one covers the jaw-dropping success of Pillars' first few days on Kickstarter.

Everything you need to know about Tonight's GameWatcher Livestream of Pillars of Eternity

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Tonight at 8pm GMT, the bold pairing of our very own Nick Horth and Chris Capel will be live-streaming some lovely gameplay from Pillars of Eternity, Obsidian Entertainment's contemporary ode to the Black Isle RPG's of yesteryear.

Well, that's your evening sorted then.

Kickstarter funded RPG Pillars of Eternity has gone gold

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After being successfully funded via Kickstarter back in 2012, classically inspired RPG Pillars of Eternity has just gone gold.

The announcement came from the website of developer Obsidian Entertainment earlier today.

Obsidian “had a date in mind” for closure before its Pillars of Eternity's Kickstarter success

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As its first foray into crowd-funding, Pillars of Eternity was always going to be an important title for developer Obsidian. A new documentary reveals just how important its Kickstarter success was.

In 2012 Obsidian had just had a major console project cancelled, and if the team couldn't think of something to replace it fast, the studio was staring closure right in the face.

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