Star Citizen Summary
The upcoming FPS module forStar Citizen has been named 'Star Marine', and it's been Chris Roberts' dream of "integrating a first person shooter with a space sim." It's all part of a wider more immersive universe.
In this space sim we "aren’t directly ‘playing’ a ship", but a character who's piloting a ship. That means we can be involved in far more of the action, like being part of a boarding team.
is feverishly working away on Star Citizen, the space sim with an enormous crowd-funded budget that today stands over $81.6 million and continues to climb. There's just over 887k backers - or 'citizens'.
No space sim would be complete without its selection of huge cargo haulers, and now the studio unveils the MISC Hull series. It starts small for a just-starting-out trader, to the hulking goliaths that roam shipping lanes.
Star Citizen creatorsare talking up a big . Is it mass capital ship battles? Ship-to-ship boarding actions? Wookie co-pilots? No, it is none of these things.
It is a new 'Grabby Hands' system for moving cargo around. Okay, to be fair, the development team realises this isn't the sexiest subject to discuss, but they have good reasons for doing so.
Star Citizen, the forthcoming space title from Wing Commander creator Chris Roberts and his studio Cloud Imperium Games, has just smashed $76 million in crowdfunding.
$76 million. That's nuts.
Star Citizen's 1.1 update has dropped, adding a couple of ridiculously expensive ships alongside a huge list of tweaks and gameplay improvements.
Theare the Aegis Gladius, available for the piffling price of $90, and the Aegis Retaliator, barely making a dent in your wallet at the low, low price of $275.