The Banner Saga Summary
The Banner Sagaback in January, 2014, a visually astonishing blend of animated Norse storytelling and turn-based tactical combat. Now the game's lead director is working on a new title.
Killers and Thieves has the player running a thieves guild, hiring burglars and bandits to do their dirty work, upgrading their base of operations, and planning elaborate heists. Like Banner Saga, it makes use of some beautiful 2D, hand-drawn visuals, but this time they're inspired by the work of comic artist
This summer indie publisherwill be bringing the post-apocalyptic roguelike RPG Bedlam to PC, from developer Skyshine Games, who has been working with Stoic's Banner Saga engine.
We'll lead a "motley crew of humans, mutants, robots, and cyborgs" across a wasteland fighting off marauders and other terrors as we pilot the last remaining colossal Dozer, the Boneshaker.
World of Tanks and The Banner Saga "filtered out" by Paradox Interactive, "not always our money to make"
If you ask whetherwould have liked to have published MMO World of Tanks and surprise hit The Banner Saga, then surely they'd jump at the chance? Not so, reveals VP of acquisition, Shams Jorjani.
Paradox actually had the opportunity to sign them but didn't "due to them not matching our pillars," they explained. CEO Fred Wester adds they "weren't sure about the business model" for World of Tanks.
Despite King.com's legal attack against Stoic for use of the word 'Saga', the three developers at Stoic vow to continue the journey of The Banner Saga "after a short hiatus". They can't thank fans for their support enough.
The team offer their "heart-felt thank you" and know people are hungry for the story to continue. It seems unlikely King.com will succeed in their legal suit.
Things are heating up with King.com, who recently filed a trademark 'Notice of Opposition' against Stoic's The Banner Saga for use of a single word. Matt Cox, creator of ScamperGhost, says King.com 'stole his game'.
While acknowledging that Scamperghost "isn't the most original game" he did at least make it unique, but King.com contracted another indie to make a "direct, blatant clone" of his casual title.